![]() ![]() How and when to use it depends on which installment in the series and which control scheme the player uses. To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. A bonus challenge called Ready, Set, Rocket Start grades players on how many points they earned for the Rocket Start. In Mario Kart Tour, in addition to the technique from previous games, releasing the tap when GO! appears onscreen (due to auto-accelerate permanently being enabled) results in the Rocket Start being longer and awarding more bonus points than usual, with the character's "item success" animation indicating a longer boost. In other words, if the player starts to rev right at the moment the countdown reaches 2, the resulting launch from the starting grid would be longer than if the player started to rev half a second after the 2 came onscreen. For example, if the player starts to rev the engine when the countdown reaches 2, depending on when the player started to hold down the acceleration button when 2 was onscreen, the duration of the technique can be roughly between 0.5 and two seconds, indicated by the flames coming out of the exhaust pipes of the vehicle (ink when the player drives the Inkstriker or Splat Buggy, magic when the player drives Kamek's Zoom Broom or its variants, and soda when the player drives the Combo Cruiser). Since Mario Kart DS, the strength of the Rocket Start depends on the power of the rev at the moment before GO! ( START in Mario Kart DS) appears onscreen. ![]() The technique can be used by holding or while 2 appears onscreen in Mario Kart 7. ![]()
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